dmv.community is one of the many independent Mastodon servers you can use to participate in the fediverse.
A small regional Mastodon instance for those in the DC, Maryland, and Virginia areas. Local news, commentary, and conversation.

Administered by:

Server stats:

165
active users

#pbta

1 post1 participant0 posts today

Ich bin ja seit 30 Jahren GURPS Spielleiter und habe die Crunchyness immer geliebt... aber ich durfte gestern einen Blades in the Dark-Oneshot mitspielen und das war noch mehr ein Augenöffner als die kurze Wearing the Cape-Kampagne vor ein paar Jahren. Ich werde wohl alt, dass mich Storytelling und nicht im Weg seiende Regeln inzwischen mehr reizen, als das pseudo-realistische Urgestein. 😅

#pnpde #gurps #fate WtC #PbtA BitD

Signups open for a Monster of the Week one-shot, to be run at some point in April. Should be a true one-shot, e.g. done in a single session. Open to any/all that are interested. No prior experience with Monster of the Week (or tabletop in general) necessary, open to any/all that are interested (DM me if we're not mutuals).

Adventure hook and signup here: forms.gle/Nofvvtf1ih8kKdAdA

:blobcat_party:

Google DocsApril 2025 One-Shot GameThe first disappearance happened on a Wednesday evening. Jamie Saunders, walking home from a local bar trivia night, never made it back to his apartment. Flyers went out, people went looking, and -- nothing. The second, eight days later. A Thursday. Tam Reynolds went out to walk her dog shortly before dark, and never came back. Again, another search party, more flyers, and -- nothing. Different neighborhood, different time of day. No one connected them, not at first. The third happened just two days ago. Brian Davis, friendly local physics teacher at the high school, went missing after a parent-teacher conference that ran late. The parent in question said she'd met with him at the high school, where he talked with her about options for her daughter (a junior with an aptitude for physics, interested in taking classes at the local university over the summer) and walked her back to her car for "safety's sake" before walking back to his own. A shadow, she said, descended over him and dragged him into the tiny patch of woods behind the school. She called the police, who dispatched an officer, who also -- -- disappeared. It was around this time that one of the local news reporters, Sarah Lake, pointed out that the now-four disappearances had all happened at or near the local high school. Near that same tiny patch of woods. She says it's not a coincidence. Brian is a friend of yours. His boyfriend has asked, nicely, if you'd be willing to participate in the search. It's just a tiny patch of woods, not even an acre. He wants to be thorough. What's the worst that could happen? ---- Monster of the Week. One-shot. 3-5 players. April 2025. You in?

Tagchen.
Ich bin noch relativ #neuHier. Bin #pnpde - #autor , habe vor einiger Zeit mein #FateRPG Seelenfänger-Täuscherland bei der @redaktion_phantastik veröffentlicht nebst Kurzgeschichten-Anthologie bei @VerlagTorstenLow. Demnächst erscheint bei @systemmatters mein neuestes #pbta Gegen alle Stürme - Luftschiffpunk.
Aktuell arbeite ich an neuen RPG-Ideen.
Ich veranstalte außerdem die Campfire Con online drüben auf discord.
Freue mich auf viele spannende Kontakte und regen Austausch. 🙂

Continued thread

I'd long been interested in #MonsterOfTheWeek (#PbtA game of slaying modern-day monsters, in style of Buffy / X-Files), so leapt at chance to actually *play* - & our party of Divine being, grizzled Expert, monastic Initiate, and journalistic Snoop scraped through in keeping London safe (that week at least!)

A personal pet peeve of mine when it comes to games Powered by the Apocalypse is that the mechanical things that players do and the things that the MCs do are both called “moves” even though they are very different from each other (at least in my mind).

Replied to Tim_Eagon

@Tim_Eagon See in my mind, while those are definitely gamist elements as described by the GNS, it also explains why the GNS is not a particularly good tool for analysis of this sort of understanding.

Yes, very much it gives you more revealed access to the mechanics as a result. Yes, you have a lot more access to mechanics which follow on from your take on the fictive narrative space in #FitD, compared to #PbtA games.

That is absolutely the case, but I don't think it necessarily follows that that makes it more gamist. Instead, I think it merely gives you mechanisms around establishing your response to the narrative and allowing you more narrative control as a player.

Philosophically, I don't think it makes it more of "a game," but, as I said originally, more of a conversation with impacts that flow in both directions.

So I would be strongly in agreement with you as to why I have the same preference. You wouldn't get really good solo game mechanics out of #PbtA, unless they first passed through #FitD.

Mechanically, they are very different in their approach to the role of the player.

Replied to Tim_Eagon

@Tim_Eagon I'm not sure that I would agree that they're more gamist. I will say that they do have far more player-facing interface by design and intention than #PBTA. And as a result, playing them feels a lot more like you are co-creating the experience with the ostensible GM, than you are just receiving what you're told.

There's more emphasis on "play as a conversation" in the #FITD designs because it's inherently a structure in which you can be told a thing and then respond, "No, that's not what happens," and then do something about it. In fact, one could argue that is the core of the engine.

One could make the argument that FITD is more narrativist than PBTA on those grounds. The narrative is equally accessible to all players rather than just one player, and it can be appealed to in order to make mechanical elements function.

I much prefer the FITD lineage to the more pure germline PBTA designs. I think the market has largely borne out those preferences as well.

Alright alright, gonna be running an Apocalypse World one-shot for the hungry punters in a couple of weeks, and I need YOUR help to increase my capacity to BARF FORTH APOCALYPTICA.

So answer me this, Fediswarm.

What isn your favourite post-apocalyptic THING?

Character, trope, plot conceit... epic visual. Whatever. What do you love seeing in PostApoc fiction that elevates it?

Hit me.