@Tim_Eagon See in my mind, while those are definitely gamist elements as described by the GNS, it also explains why the GNS is not a particularly good tool for analysis of this sort of understanding.
Yes, very much it gives you more revealed access to the mechanics as a result. Yes, you have a lot more access to mechanics which follow on from your take on the fictive narrative space in #FitD, compared to #PbtA games.
That is absolutely the case, but I don't think it necessarily follows that that makes it more gamist. Instead, I think it merely gives you mechanisms around establishing your response to the narrative and allowing you more narrative control as a player.
Philosophically, I don't think it makes it more of "a game," but, as I said originally, more of a conversation with impacts that flow in both directions.
So I would be strongly in agreement with you as to why I have the same preference. You wouldn't get really good solo game mechanics out of #PbtA, unless they first passed through #FitD.
Mechanically, they are very different in their approach to the role of the player.