Jürgen Hubert<p>I know those "John Carter of Mars"/"Dances With Wolves"/"Jake Sully of Pandora" tropes are terrible for all sorts of reasons. Still, I can't get this NPC idea for an <a href="https://thefolklore.cafe/tags/Eberron" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Eberron</span></a> campaign out of my mind:</p><p>A bookish female researcher from Morgrave University joins an expedition to Xen'drik. She gets separated from the expedition, falls into an old temple, and connects with a <a href="https://thefolklore.cafe/tags/drow" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>drow</span></a> ancestral spirit. Thus empowered, she becomes an Ancestral Guardian Barbarian, defeats the champion of a drow tribe in single combat, and becomes the new leader of the tribe - including getting married to a reverse harem with several drow bois.</p><p>On a scale of 1 to 10, how wrong is this?</p><p><a href="https://thefolklore.cafe/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://thefolklore.cafe/tags/dnd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dnd</span></a><br><a href="https://dnd5e.wikidot.com/barbarian:ancestral-guardian" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dnd5e.wikidot.com/barbarian:an</span><span class="invisible">cestral-guardian</span></a></p>