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#design

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6,000 homes were destroyed in Altadena, L.A. County, by the recent wildfires. In many cases, all that remains standing is the chimney and fireplace — often covered in tiles designed by artist Ernest Batchelder. @Dwell writes about a grassroots movement to salvage some of those tiles — and the history of the storied neighborhood. "Whether you’re grieving a person or, in this case, a house filled with memories, it helps to have something that you can physically hang on to," says Brenda Davidge. "Having the tile helps us with moving forward because while we know the house and everything that was in it is gone, the tiles are a physical reminder that the fire didn’t take everything, that these things have lasted a hundred-plus years and made it through that crazy fire so they can keep going beyond that too."

flip.it/TSNEcY

Dwell · The Grassroots Race to Save Altadena’s Historic Batchelder Tiles—Before the Bulldozers Move InBy Marah Eakin

The new data.blog is now live! The first visual/UX/logo/color refresh since the original site was built 10 years ago, the refreshed blog has realigned for enhance navigation and discoverability, while also sporting a spiffy new look and feel. Enjoy!

data.blog/2025/03/14/new-data- #design #redesigns #realign #data #discoverability #usability

Data for Breakfast · New data.blog is here: Designed for Discovery
More from Data for Breakfast
Replied to Aral Balkan

@aral How do you deal with design system shenanigans?

I am having a hard time with inconsistent UI elements in my personal portfolio/blog that I am working on, it's annoying me because it is pushing me to either under-engineered mess of a code or over-engineered compartmentalization by referring similar codes from already-existing UI libraries.

Yesterday, I just started with some simple atoms (typography), but it feels like there is a lot of work.

Coding is like taking a lump of clay and slowly working it into the thing you want it to become. It is this process, and your intimacy with the medium and the materials you’re shaping, that teaches you about what you’re making – its qualities, tolerances, and limits – even as you make it. You know the least about what you’re making the moment before you actually start making it. That’s when you think you know what you want to make. The process, which is an iterative one, is what leads you towards understanding what you actually want to make, whether you were aware of it or not at the beginning. Design is not merely about solving problems; it’s about discovering what the right problem to solve is and then solving it. Too often we fail not because we didn’t solve a problem well but because we solved the wrong problem.

When you skip the process of creation you trade the thing you could have learned to make for the simulacrum of the thing you thought you wanted to make. Being handed a baked and glazed artefact that approximates what you thought you wanted to make removes the very human element of discovery and learning that’s at the heart of any authentic practice of creation. Where you know everything about the thing you shaped into being from when it was just a lump of clay, you know nothing about the image of the thing you received for your penny from the vending machine.