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#midwaymanufacturing

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Ms. Que Banh<p>In the 1980s, arcade manufacturers such as <a href="https://beige.party/tags/Atari" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Atari</span></a>, <a href="https://beige.party/tags/MidwayManufacturing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MidwayManufacturing</span></a> and <a href="https://beige.party/tags/WilliamsElectronics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WilliamsElectronics</span></a> donated equipment to the tournaments for <a href="https://beige.party/tags/PlayersWithDisabilities" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PlayersWithDisabilities</span></a>. They also supplied Gary with spare parts to build the custom mouth interface that his brother needed.</p><p>The path from 1980s <a href="https://beige.party/tags/arcade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>arcade</span></a> and <a href="https://beige.party/tags/pinball" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pinball</span></a> to today's multimillion-dollar mainstream <a href="https://beige.party/tags/VideoGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VideoGames</span></a> is neither a straight line nor a story of constant improvement for <a href="https://beige.party/tags/PeopleWithDisabilities" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PeopleWithDisabilities</span></a>. Some game genres came and went, as did some game companies. Players with disabilities were <a href="https://beige.party/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> all along, but it wasn't until the 2010s that advocacy for these players started getting wide recognition.</p><p>Over the years, the <a href="https://beige.party/tags/GamesIndustry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamesIndustry</span></a> had been slow to include players with disabilities in the <a href="https://beige.party/tags/GameDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDesign</span></a> processes where they could address systemic issues of <a href="https://beige.party/tags/accessibility" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>accessibility</span></a>. Advocacy organizations have worked in this space for more than a decade, with one landmark being the <a href="https://beige.party/tags/IncludificationProject" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IncludificationProject</span></a> published in 2012 by <a href="https://beige.party/tags/AbleGamers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AbleGamers</span></a>.</p><p><a href="https://www.msn.com/en-ca/news/technology/how-people-with-disabilities-got-game-the-surprisingly-long-history-of-access-to-arcade-and-video-sports/ar-AA1ol2Xn" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">msn.com/en-ca/news/technology/</span><span class="invisible">how-people-with-disabilities-got-game-the-surprisingly-long-history-of-access-to-arcade-and-video-sports/ar-AA1ol2Xn</span></a></p><p><a href="https://beige.party/tags/DisabledGamers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DisabledGamers</span></a> <a href="https://beige.party/tags/GamersWithDisabilities" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamersWithDisabilities</span></a> <a href="https://beige.party/tags/AccessibleGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AccessibleGaming</span></a></p>