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#audiogame

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Robert Kingett<p><strong>EarHockey Demo</strong></p> <p><a href="https://spectra.video/w/5UL2NPGP5a1uH8DiosreK9" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">spectra.video/w/5UL2NPGP5a1uH8</span><span class="invisible">DiosreK9</span></a></p>
🇨🇦Samuel Proulx🇨🇦<p><span>While I'm talking about games: </span><a href="https://fed.interfree.ca/tags/stardew" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#stardew</a><span> Access is so, so close to being actually fun, with a good time freeze and autofishing addon. Unfortunately, I just can't get past the way pathfinding fails sometimes, and the way crops that are watered randomly don't update to show they're watered, and the way NPCs run around like pixies when you want to talk to them, so by the time pathfinding finishes they're already gone, and the way getting into bed is still a matter of trial and error. It makes things that would otherwise be fun into a chore. But, like, the mod itself is done well enough that it makes Stardew feel like a native </span><a href="https://fed.interfree.ca/tags/audiogame" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#audiogame</a><span>, if it wasn't for the weird bugs and issues. And the game is fully playable, from what I can tell. I just can't get into the relaxing cozy vibe when I'm trying to figure out the exact direction to approach my bed at night, or wondering why the plants aren't getting watered when I'm using my watering can right on the tile, or chasing an NPC across the map who keeps walking away from me when I wanna talk to them. </span><a href="https://github.com/stardew-access/stardew-access" rel="nofollow noopener noreferrer" target="_blank">github.com/stardew-access/stardew-access</a><span> </span><a href="https://fed.interfree.ca/tags/a11y" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#a11y</a></p>
🇨🇦Samuel Proulx🇨🇦<p><span>I dunno what it is, but something about Dreamy Train makes it the perfect </span><a href="https://fed.interfree.ca/tags/cozy" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#cozy</a><span> </span><a href="https://fed.interfree.ca/tags/audiogame" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#audiogame</a><span>. I wish it had an </span><a href="https://fed.interfree.ca/tags/English" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#English</a><span> dub or official English translation from </span><a href="https://fed.interfree.ca/tags/Japanese" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#Japanese</a><span>, though Google Translate works fine. Yes, it's simple (you can play the entire thing with three buttons), but...I dunno. Something about driving my train through a continent obviously based on Japan with a vaguely Cute Japanese woman giving me instructions in a language I don't speak is really Zen. Transport World Simulator and Tube Sim just stress me out. But Dreamy Train has just enough to keep my attention, without getting my adrenaline up, and enough content not to feel too repetitive or grindy. </span><a href="https://mm-galabo.com/dreamytrain/" rel="nofollow noopener noreferrer" target="_blank">mm-galabo.com/dreamytrain/</a><span> </span><a href="https://fed.interfree.ca/tags/a11y" rel="nofollow noopener noreferrer" class="hashtag" target="_blank">#a11y</a></p>
kern<p><span>How &amp; why we created a </span><a href="https://hol.ogra.ph/tags/Horror" rel="nofollow noopener noreferrer" target="_blank">#Horror</a><span> themed </span><a href="https://hol.ogra.ph/tags/AudioGame" rel="nofollow noopener noreferrer" target="_blank">#AudioGame</a><span> for the visually impaired <br></span><a href="https://hol.ogra.ph/tags/BlindGaming" rel="nofollow noopener noreferrer" target="_blank">#BlindGaming</a><span> </span><a href="https://hol.ogra.ph/tags/AccessibleGaming" rel="nofollow noopener noreferrer" target="_blank">#AccessibleGaming</a><span><br><br></span><a href="https://kersed.net/posts/cryptids-chasm-postmortem/" rel="nofollow noopener noreferrer" target="_blank">https://kersed.net/posts/cryptids-chasm-postmortem/</a></p>